Gambling and gaming are two industries that can make or break a person. While both can contribute a huge amount of money to the economy, both can also interfere with the personal and social lives of the people involved.
In Indonesia, while Dewa togel is practically allowed as an online gaming platform, there are specific government bodies that oversee its operations. This includes mandating the platform to remind players of the risks of gambling.
Gambling is widespread in many parts of the world. According to a study by the Federal Center for Health Education, around 75% of 16 to 70-year-olds have already gambled (at least) once. Men (79.9%) have more gambling experiences than women (70.7%).
Scientific studies show that even young people (despite the legal ban) have broad access to games of chance. According to the Hamburg SCHULBUS survey 3 (2018), for example, 10% of 14 to 17-year-olds regularly gamble. Young males play significantly more often than girls or young women of the same age. According to the study, (at least) problematic gaming behavior is frequently associated with the following factors: young age of the players, migration background, and low income. Risk factors beyond that are stakes from 100 euros and regular gaming.
About 38% of the population worldwide gambles money every month, and many of them gamble away a small amount of money. On the other hand, an estimated tenth of the population regularly gambles for high stakes: about 5% spend between €50 and €100 per month on gambling, another about 4% even spend more than €100. For some players, the regular bets lead to high levels of debt.
The most popular games of chance
Lotto “6 out of 49” is the most popular game of chance. Approximately 54% of 16 to 70-year-olds have played the “6 out of 49” lottery at some point in their lives. Instant lotteries (e.g. scratch or tear-off tickets) (34.0% “already used”) and “Spiel 77/Super 6” (24.7% “already used”) follow in the ranking of the most popular games of chance. 19.8% of the population have played slot machines at some point in their lives.
A study was able to document the different risk potential of individual types of gambling. The risk of pathological – i.e. addictive – gaming among users of slot machines in amusement arcades and restaurants is 6.3 times higher. This factor is 5.0 for poker and 4.1 for slot machines in casinos (small game) (in each case compared to the other respondents).
The particular risk potential of slot machines in amusement arcades and restaurants also becomes clear when people with problematic or pathological gambling are asked about the type of gambling that contributed most to the origin of their problems. Almost every second respondent names slot machines in amusement arcades and pubs as the type of gambling that was most clearly involved in problematic or addictive development.
Gambling turnover and losses
In 2018, the total turnover in the gaming market exceeded 46 billion euros 6 for the first time. The turnover from social lotteries, telephone sweepstakes, sports betting, and online games of chance from private and foreign providers is not included in this amount. The operators of slot machines made over 29 billion in sales in 2018, sales have been increasing regularly for several years, and this development still seems unbroken. 245,000 devices ensure a considerable density of this form of gambling and ample income for the operators.
Gambling addiction causes considerable economic costs. According to another study, the costs that arise for the economy as a result of addictive or problem games amount to a total of 326 million euros per year. This total consists of direct and indirect costs. The direct costs (EUR 152 million in total) include, for example, expenses for inpatient and outpatient treatment for gambling addicts (EUR 17 and 24 million, respectively), as well as financial losses caused by drug-related crime and court and criminal prosecution costs. The indirect costs(a total of 174 million euros) are mainly due to the loss of jobs and sickness-related absenteeism.